Using the Virtual Object wizard, you can assign a bitmap to a standard object class, define the coordinates of that object, and assign it a logical name.
To define a virtual object using the Virtual Object wizard:
If you select the list class, select the number of visible rows that are displayed in the window. For a table class, select the number of visible rows and columns.
Click Next.
Press ENTER or click the right mouse button to display the virtual object’s coordinates in the wizard.
If the object marked is visible on the screen, you can click the Highlight button to view it. Click Next.
You can accept the wizard’s suggestion or type in a different name. WinRunner checks that there are no other objects in the GUI map with the same name before confirming your choice. Click Next.
When you exit the wizard, WinRunner adds the object’s logical name and physical description to the GUI map. The next time that you record operations on the virtual object, WinRunner generates TSL statementsinstead of win_mouse_click statements.
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