Please don't misinterpret my suggestion of wall - sketching and agile modeling as implying that UML CASE tools aren't also useful. Both can add value. These tools range from expensive to free and open source, and each year improve in usefulness. Each year's best choice changes, so I won't make a stale suggestion, but...
Many developers find it useful to code awhile in their favorite IDE, then press a button, reverse - engineer the code, and see a UML big - picture graphical view of their design.
How Much Time Spent Drawing UML Before Coding?
For a three - week timeboxed iteration, spend a few hours or at most one day (with partners) near the start of the iteration "at the walls" (or with a UML CASE tool) drawing UML for the hard, creative parts of the detailed object design. Then stop - and if sketching - perhaps take digital photos, print the pictures, and transition to coding for the remainder of the iteration, using the UML drawings for inspiration as a starting point, but recognizing that the final design in code will diverge and improve.
Shorter drawing / sketching sessions may occur throughout the iteration. If agile modeling, then before each subsequent modeling session, reverse - engineer the growing code base into UML diagrams, print them out (perhaps on large plotter paper), and refer to them during the sketching session.
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Object-oriented Analysis And Design
Iterative, Evolutionary, And Agile
Inception Is Not The Requirements Phase
Iteration 1 Basics
System 'sequence Diagrams
Requirements To Design-iteratively
Logical Architecture And Uml Package Diagrams
On To Object Design
Uml Interaction Diagrams
Uml Class Diagrams
Grasp: Designing Objects With Responsibilities
Object Design Examples With Grasp
Designing For Visibility
Mapping Designs To Code
Test - Driven Development And Refactoring
Uml Tools And Uml As Blueprint
Iteration 2 - More Patterns
Quick Analysis Update
Grasp: More Objects With Responsibilities
Applying Gof Design Patterns
Iteration 3 Intermediate Topics
Uml Activity Diagrams And Modeling
Uml State Machine Diagrams And Modeling
Relating Use Cases
Domain Model Refinement
More Ssds And Contracts
Logical Architecture Refinement
More Object Design With Gof Patterns
Designing A Persistence Framework With Patterns
Uml Deployment And Component Diagrams
Documenting Architecture: Uml & The N+1 View Model
More On Iterative Development And Agile Project Management
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