JavaFX Effects - JavaFX

What is JavaFX Effects?

An impact is any action that enhances the arrival of the graphics. In JavaFX, an impact is an set of rules this is applied on nodes to enhance their appearance visually. The impact assets of the Node class is used to specify the effect.

In JavaFX, you may set various effects to a node which includes bloom, blur and glow. each of these effects are represented by using a class and all these classes are to be had in a package named javafx.scene.effect.

Applying Effects To a Node

You may apply an impact to a node using the setEffect() technique. To this technique, you need to pass the item of the impact.

To apply an impact to a node, you need to −

  • Create the node.
  • Instantiate the respective class of the impact this is had to be applied.
  • Set the properties of the impact.
  • Follow the effect to the node the usage of the setEffect() technique.

Creating the Nodes

First of all, create the nodes in a JavaFX application by using instantiating their respective classes.

For example, if you need to apply glow impact to an image in your application. Firstly, you need to create an image node through instantiating the image class and set its view as proven below.

Instantiating The Respective Class

Instantiate the class representing the impact this is had to be applied to the created node.

For Example − to apply the glow impact, you want to instantiate the Glow class as shown in the following code box –

Setting the Properties of the Effect

After instantiating the class, you need to set the properties for the impact the usage of its setter techniques.

For Example − to draw a 3-Dimensional box, you want to pass its width, top and depth. you may specify these values the usage of their respective setter techniques as proven below –

Adding Effect to the Node

Finally, you may apply the required impact to the node the use of the setEffect() method. for example: To set the glow impact to the image node, you want to pass the item of the Glow class to this technique as follows –

JavaFX Effects − the following table offers you the list of numerous effects (classes) provided through JavaFX. these classes exist within the package known as javafx.scene.effect.

S.No

Shape and Description

1

Color Adjust

You can adjust the color of an image by applying the color adjust effect to it. This includes the adjustment of the hue, saturation, brightness and contrast on each pixel

The class named ColorAdjust of the package javafx.scene.effectrepresents the color adjust effect.

2

Color Input

Color Input Effect gives the same output as drawing a rectangle and filling it with color. Unlike other effects, if this effect is applied to any node, it displays only a rectangular box (not the node). This effect is mostly used to pass as an input for other effects.

The class named ColorInput of the package javafx.scene.effectrepresents the color input effect.

3

Image Input

Image input effect in JavaFX just embeds an image to the JavaFX screen.

Just like Color Input effect (It is used to pass the specified colored rectangular region as input to other effect), Image Input effect is used to pass the specified image as an input to another effect.

The class named ImageInput of the package javafx.scene.effectrepresents the Image Input effect.

4

Blend

In general, blend means mixture of two or more different things or substances. If we apply this blend effect, it takes the pixels of two different inputs, at the same location and it produces a combined output based on the blend mode.

The class namedBlendof the packagejavafx.scene.effectrepresents the blend effect.

5

Bloom

On applying bloom effect, pixels in some portions of the node are made to glow.

The class namedBloomof the packagejavafx.scene.effectrepresents the bloom effect.

6

Glow

Just like bloom, the Glow effect makes the given input image to glow, this effect makes the bright pixels of the input brighter.

The class namedGlowof the packagejavafx.scene.effectrepresents the glow effect.

7

Box Blur

On applying this blur effect to a node, it is made unclear. Box blur is a kind of blur effect provided by JavaFX. In this effect, when we apply blur to a node, a simple box filter is used.

The class namedBoxBlurof the packagejavafx.scene.effectrepresents the boxblur effect.

8

Gaussian Blur

Just like Box Blur Gaussian is an effect to blur the nodes in JavaFX. The only difference in theGaussian Blur effectis that a Gaussian convolution kernel is used to produce a blurring effect.

The class named GaussianBlur of the package javafx.scene.effectrepresents the Gaussian Blur effect.

9

Motion Blur

Just like Gaussian Effects, Motion Blur is an effect to blur the nodes in JavaFX. It also uses a Gaussian convolution kernel to produce a blurring effect, but the difference is in this effect the Gaussian convolution kernel is used with a specified angle.

The class named MotionBlur of the package javafx.scene.effectrepresents the Motion Blur effect.

10

Reflection

On applying the reflection effect to a node in JavaFX, a reflection of it is added at the bottom of the node.

The class named Reflection of the package javafx.scene.effectrepresents the reflection effect.

11

Sepia Tone

On applying the Sepia tone effect to a node in JavaFX (image in general), it is toned with a reddish brown color.

The class named SepiaTone of the package javafx.scene.effectrepresents the sepia tone effect.

12

Shadow

This effect creates a duplicate of the specified node with blurry edges.

The class namedShadowof the packagejavafx.scene.effectrepresents the sepia tone effect.

13

Drop Shadow

On applying this effect to a node, a shadow will be created behind the specified node.

14

Inner Shadow

On applying this effect to a node, a shadow will be created inside the edges of the node.

The class named InnerShadow of the package javafx.scene.effect represents the inner shadow effect.

15

Lighting

The lighting effect is used to simulate a light from a light source. There are different kinds of light sources namelypoint,distantandspot.

The class namedLightingof the packagejavafx.scene.effectrepresents the lighting effect.

16

Light. Distant

On applying this effect to a node, a light is simulated on it, as if it is being generated by a distant light source.

Distant Light Source− A source which is at a far distance from the node. In here, the light is attenuated in one direction from the source.

The class named Light.Distant of the package javafx.scene.effectrepresents the distant light source.

17

Light. Spot

On applying this effect to a node, a light is simulated on it, as if it is being generated by a spot light.

Spot light Source− The light from this source attenuates in all directions. The intensity of the light depends on the distance of the object from the source.

The class named Light.Spot of the package javafx.scene.effectrepresents the distant light source.

18

Point.Spot

On applying this effect to a node, a light is simulated on it, as if it is being generated by a point light source.

Point Light Source− The light from this source attenuates in all directions from a single point.The intensity of the light depends on the distance of the object from the source.

The class named Point.Spot of the package javafx.scene.effect represents the point light.

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