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As Chris Borders discussed in his interview, one of the most common mistakes is to record only one line for an action that will occur repeatedly in a game. This is doubly painful since it is relatively inexpensive to record multiple lines, and some basic scripting provides the logic for choosing which line to say. For example, Blizzard has always placed cute one-liners that are triggered each time the player clicks on one of their units in the Warcraft series of real-time strategy games. The game chooses the lines randomly from a set of common phrases and notices when the player clicks on a single unit too much and triggers a different set of lines
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