Another useful technique I have found is to kick off each milestone iteration with a milestone meeting to review what everyone is tasked with and what the associated expectations are for their work. I did not start this ceremony until just this year; however, each time I run the meeting I am amazed at how many misunderstandings we are actually carrying around, and this is on a project that has received our most detailed preproduction to date!
At these meetings I simply keep everyone in the room as I go through the features and tasks one by one and get a verbal discourse back from the responsible developer to be sure they understand what they need to do and to give them a chance to request clarification. They will also get full visibility for what they need to accomplish in front of the whole team; this goes a long way to fight the impression that so and so does not have much work to do.
Praise People Publicly
I also take the time to praise individual team members at each of these meetings not necessarily everyone but I do try to keep a running tab of who is due for some recognition. While no one I know would admit it, I think receiving praise and recognition from your team and supervisor is a great morale boost, and the lack of praise and recognition can be a significant drain on morale. There are good books devoted to how best to reward your employees with all sorts of clever ideas from silver nameplates to holiday turkeys, but I think the best is a public thank you.
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Game Developing Tutorial
What Does This Book Cover?
Why Make Games?
What Makes Game Development Hard?
Game Project Survival Test
What Is A Game Made Of?
Business Context First
Key Design Elements
Game Design Document
The Technical Design Document
The Project Plan
Shipping Your Game
The Design Document
Unified Modeling Language Survival Guide
Putting It All Together Into A Plan
Controlling Feature Creep
Alpha, Beta, Go Final!
Point Releases Vs. Patches
Garage Development Spans The Internet
Getting A Job In The Game Industry
Starting A Game Development Company
Outsourcing Sound Effects
Outsourcing Cinematics And Models
Outsourcing Motion Capture And Animation
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