Game Developing Tutorial

What is Game development tutorial?

Game development is a creative and technical art form. You will get started developing your own videogames using the industry standard game development tools, including the Unity3D game engine and C#.


This course is designed for individuals interested in becoming a game designer, game artist, or game programmer.


To learn this course one must be familiar with tools and practices of game development. After completing this course you will be able to leverage an array of game development techniques to create your own basic games.
What Does This Book Cover? How To Make A Game First Have A Plan Organize Your Team Effectively Game Development Is Software Development Where To Turn For Outside Help How To Ship A Game Post-release Success And The Long Race Why Make Games? To Share A Dream Games Teach Game Genres Satisfy Different Appetites Youth Making Games On Money Why Make Games? What Makes Game Development Hard? The Importance Of Planning Very Few Titles Are Profitable What Are The Financial Expectations For Your Game? Why Your Game Should Profit Excellence In Spades Game Making Is A Long Race Of Many Game Projects A Brief History Of Software Development Overly Long Game Projects Are Disastrous Our Project Plan Behind Starfleet Command Constraints Give Much Needed Focus On Bugs Shipped In Starfleet Command Well-met Goals Enable Future Successes Strong Game Developers Have Strong Foundations The Tension Between Preproduction And Production The Power Of The Console Why Aren’t All Publishers Using Preproduction? The Gravitational Pull Of Feature Creep Task Visibility For Team Motivation And For Progress Tracking A Pitfall Of Success—fan-requested Features And Changes The Relentless Pace Of Technology The Art Of War And Games Game Project Survival Test The Game Project Survival Test What Is A Game Made Of? The Extended Development Team Game Production Parts Quality Assurance Parts Business Parts Post Release Parts Business Context First The Project Triangle Questions For You To Answer Walkaway Key Design Elements Business Context Shapes Design, Or Does Design Shape The
Business Context?
Reconcile The Business Context And Game Idea Early Methods And The Unified Development Process Case Studies Some Straight Questions To Ask Yourself Now What? Game Design Document What Is A Game Design Document And What Does It Do? What About The Proposal Document? When Do You Write The Game Designdocument? What Should Go Into A Game Design Document? Stepping Back A Bit The Technical Design Document Object-oriented Design Purpose Of The Technical Design Document What Goes Into The Technical Design Document? The Project Plan What Is The Project Plan? How Do We Create The Project Plan? The Non-zero Chance Of Delivery Task Tracking Production Begins—now What? Task Visibility The Wall Journals Walk Around Milestone Orientation Meetings Maintain The Gantt Chart Update The Risks Chart Outsourcing Strategies Why Outsource? When To Think About Outsourcing What To Outsource Shipping Your Game Shipping Is A Phase How Do You Ship A Great Game? Alpha—feature Complete Testing Plan Final Candidate Cycle Transition, Ship, And Point Release The Design Document What Does The Game Design Document Do? The Game Design Document As A Process On Fulfilled Expectations Unified Modeling Language Survival Guide Use Cases Deliver Requirements Class Diagrams Are The Keystone Of Design Detailed Syntax Of The Class Diagram Forward And Reverse Engineering Of The Class Diagram The Other Seven Diagrams Of Uml Technical Design Nominate Functional Leads Synthesize Use Cases And Nonvisible Requirements The Quality Assurance Plan Time Estimates Two Ways To Estimate A Task Making The Plan Putting It All Together Into A Plan Let’s Create A Schedule For Fishfood! Measuring Progress On Leadership Task Tracking Controlling Feature Creep Great Games Satisfy Player Expectations Alpha, Beta, Go Final! The Test Of Well-laid Plans Point Releases Vs. Patches The Publisher-developer Post-release Relationship Tools For Creating Patches User Extensibility—the Magical Patch Garage Development Spans The Internet Silver Creek Entertainment Getting A Job In The Game Industry Who Is Trying To Get Into Games? You Want Me To Do What? Oh, I Would Rather Do This Hours Of The Game Industry You Did Not Scare Me—i Love Games And I Want In! How To Get A Job As A Programmer Artists And Their Portfolios How Do I Become A Tester? I Have A Great Idea For A Game—i Want To Be A Designer! So You Want To Be A Producer Go To Gdc—free! What About Those Recruiters? Resumes, Demo Reels, And The Interview Starting A Game Development Company Find A Path I Have A Plan; Now How Do I Get Started? Rounding Out Your Development Team Where To Locate Your Game Company Lawyer And Accountant Deciding On The Type Of Company Insurance Employee Compensation Programs Trademarks And Urls War Chests Outsourcing Music Music For Games How Do You Break Down The Music Bid? Outsourcing Voice Interview With Chris Borders Voice-over Script For The Orc Peon From Warcraft Iii Outsourcing Sound Effects Interview With Adam Levenson Outsourcing Writing Computer Game Writing Outsourcing Cinematics And Models Interview With Mark Gambiano Outsourcing Motion Capture And Animation Animation In Games Fan-generated Material Game Development With Your Fans Game Developing Interview Questions Game Developing Practice Tests