Inspiration 6 is a flowcharting application for Windows and Macintosh. By using Inspiration, you can create the flowcharts with a variety of artwork symbols, including ANSI chart graphics that work with the Gantt system of flowcharting.
Building an organizational chart
To create an organizational chart (site chart) for your Flash or Web concepts, you need to have a list of all the sections within the concept. For this example, we make an organizational chart for an animation site that has:
With that, let’s build an organizational chart.
Your organizational chart should now show five separate sections of your Flash movie.
Each section has four subsections.
That’s all there is to building an organizational chart. When you print the document, the top-level drawing (the main document) will print first, followed by each drawing in the document.
Creating a process chart
In this section, we create a process chart for our animation content site, which is an all-Flash site. The process chart demonstrates the experience and decision-making steps with the presentation. Our process chart will show:
For this example, we will not continue with the orgchart file we created in the last section. Close that file before you start the steps in this section.
This process flowchart maps the user’s experience of the animation site.
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Understanding The Flash Framework
Exploring The Interface: Panels, Settings, And More
Using Tools For Navigation And Viewing
Working With Selections And The Pen Tool
Working With The Drawing And Painting Tools
Working With Text
Exploring The Timeline
Checking Out The Library: Symbols And Instances
Drawing In Flash
Animating In Flash
Using Bitmaps And Other Media With Flash
Designing Interfaces And Interface Elements
Understanding Sound For Flash
Importing And Editing Sounds In Flash
Optimizing Flash Sound For Export
Understanding Actions And Event Handlers
Navigating Flash Timelines
Controlling Movie Clips
Sharing And Loading Assets
Planning Code Structures
Creating Subroutines And Manipulating Data
Understanding Movie Clips As Complex Objects
Sending Data In And Out Of Flash
Understanding Html And Text Field Functions In Flash
What Is Generator?
Revving Up Generator
Working With Third-party, Server-side Applications
Working With Raster Graphics
Working With Vector Graphics
Working With Audio Applications
Working With 3d Graphics
Working With Quicktime
Working With Realplayer
Creating Full-motion Video With Flash
Creating Cartoon Animation With Flash
Planning Flash Production With Flowcharting Software
Working With Authoring Applications
Publishing Flash Movies
Integrating Flash Content With Html
Using Players, Projectors, And Screensaver Utilities
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