The Flash Stand-alone Player and Projector let you take your Flash right off the Web and onto the desktop without having to worry whether users have the plug-in. In fact, you don’t even need to worry about them having browsers! Stand-alone Players and Projectors have similar properties and limitations, although they’re slightly different.
This movie is being played as a Projector.
For the sake of simplicity, we refer to both Projectors and movies played in the Stand-alone Player as stand-alones in this discussion. Because both the Projector and Stand-alone Player have the same properties and limitations, you can apply everything discussed here to either one you choose to use.
Creating a projector
When you have finished producing a Flash movie, it’s fairly simple to turn it into a projector. You have two ways to create a self-contained projector. Turning your Flash movies into self-contained projectors typically adds 368KB (Windows projectors) or 500KB (Mac projectors) to the final file size.
Method 1: Using the Publish command
The simplest way to make a Flash projector file is to use the Publish feature of Flash. In three short steps, you can have a stand-alone Flash movie presentation.
Select the projector formats in the Publish Settings dialog.
Method 2: Using the Stand-alone Flash Player
You can also create a Flash projector file using the Flash Player executable file that ships with Flash. You can find the Stand-alone Flash Player in the Players folder of the Flash application folder.
Choose File➪Create Projector from the Stand-alone Player menu.
Distribution and licensing
Distribution of stand-alone projectors or the Flash Player is free; you don’t have to buy a license to distribute either the Stand-alone Player or Projector. However, according to Macromedia, you need to follow the “Made with Macromedia” guidelines for distributed Flash Players and projectors. Among other requirements, you need to include the “Made with Macromedia” logo on your product’s packaging and credits screen. The runtime license agreement and Macromedia logos can be downloaded from the Macromedia Web site.
Distribution on CD-ROM or floppy disk
Flash has become increasingly popular for use on multimedia CD-ROMs, especially as embedded .SWF files in larger Macromedia Director projectors. Stand-alones can be used as front-ends for installations, splash screens for other programs, or even as complete applications. When you combine the good looks of a Flash interface with a few FSCommands, some simple scripting (BAT and AppleScript), and put them together on a CD-ROM that’s programmed to start automatically on insertion, you have a first-class product.
Because Flash movies can be very small (even when packaged as a projector), you can fit interactive multimedia presentations on 3.5-inch 1.44MB floppy disks! This is truly revolutionary, as floppy disks can be copied very easily on any system with a floppy drive you don’t need a CD recorder to distribute your Flash movies in promotional mailers to clients.
FSCommands can be used to provide greater functionality to your stand-alones. These actions can turn a simple Flash movie into something spectacular! When combined with additional scripting and executables, you can make fully functional applications. Table below lists FSCommands for stand-alones.
Fscomands for stand alones
When an FSCommand action is added in the Actions Panel, you can access standalone– specific commands from a drop-down menu .
Flash 5 adds a convenient drop-down menu for FSCommands specific to the stand-alone Flash Player or projector.
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Understanding The Flash Framework
Exploring The Interface: Panels, Settings, And More
Using Tools For Navigation And Viewing
Working With Selections And The Pen Tool
Working With The Drawing And Painting Tools
Working With Text
Exploring The Timeline
Checking Out The Library: Symbols And Instances
Drawing In Flash
Animating In Flash
Using Bitmaps And Other Media With Flash
Designing Interfaces And Interface Elements
Understanding Sound For Flash
Importing And Editing Sounds In Flash
Optimizing Flash Sound For Export
Understanding Actions And Event Handlers
Navigating Flash Timelines
Controlling Movie Clips
Sharing And Loading Assets
Planning Code Structures
Creating Subroutines And Manipulating Data
Understanding Movie Clips As Complex Objects
Sending Data In And Out Of Flash
Understanding Html And Text Field Functions In Flash
What Is Generator?
Revving Up Generator
Working With Third-party, Server-side Applications
Working With Raster Graphics
Working With Vector Graphics
Working With Audio Applications
Working With 3d Graphics
Working With Quicktime
Working With Realplayer
Creating Full-motion Video With Flash
Creating Cartoon Animation With Flash
Planning Flash Production With Flowcharting Software
Working With Authoring Applications
Publishing Flash Movies
Integrating Flash Content With Html
Using Players, Projectors, And Screensaver Utilities
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