Generator offers several types of commonly used charts. Using the Chart Object, you can make an impression by displaying your data in a high-impact visual presentation and you can do it quickly and easily.
Four different types of Chart Objects are included, each with two variations:
Basic Charts, like most Generator Objects, need their own data source. However, charts have somewhat more complex Generator Panel settings than other types of objects. For the options of the Basic Charts Object see below.
All Generator Objects are modified in the Generator Panel. The options in this panel will change according to the object type.
Before you decide which type of Basic Chart (Bar, Line, or Area) that you would like to create, you should analyze your data source and determine the outcome that you would like to achieve.
The value column specifies the relative height of the bar. In a Column Name/ Value layout (specified in a simple text file), our Bar Chart variable names would be described as:value, color, url
where value would indicate the bar’s relative value, color would indicate that bar’s color, and url would be the URL that the bar jumps to when it is clicked.
Some notable properties of Basic Chart Objects are:
Creating a Bar Chart
With these properties in mind, let’s create your first Bar Chart Template. In this lesson, you create a Bar Chart that graphs the populations of several major world cities. The data will be pulled from a simple text file.
You can control the look and feel of your Bar Chart Object in the Generator Panel.
You can designate color values with hexadecimal code or by name (Red, Green, and so on). Values must be numeric; any other values will be ignored and result in an error.
The completed Bar Chart Object as it appears in a generated .SWF file.
You can experiment with other color values and use the Depth control in the Generator Panel to customize the look of your Chart.
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Understanding The Flash Framework
Exploring The Interface: Panels, Settings, And More
Using Tools For Navigation And Viewing
Working With Selections And The Pen Tool
Working With The Drawing And Painting Tools
Working With Text
Exploring The Timeline
Checking Out The Library: Symbols And Instances
Drawing In Flash
Animating In Flash
Using Bitmaps And Other Media With Flash
Designing Interfaces And Interface Elements
Understanding Sound For Flash
Importing And Editing Sounds In Flash
Optimizing Flash Sound For Export
Understanding Actions And Event Handlers
Navigating Flash Timelines
Controlling Movie Clips
Sharing And Loading Assets
Planning Code Structures
Creating Subroutines And Manipulating Data
Understanding Movie Clips As Complex Objects
Sending Data In And Out Of Flash
Understanding Html And Text Field Functions In Flash
What Is Generator?
Revving Up Generator
Working With Third-party, Server-side Applications
Working With Raster Graphics
Working With Vector Graphics
Working With Audio Applications
Working With 3d Graphics
Working With Quicktime
Working With Realplayer
Creating Full-motion Video With Flash
Creating Cartoon Animation With Flash
Planning Flash Production With Flowcharting Software
Working With Authoring Applications
Publishing Flash Movies
Integrating Flash Content With Html
Using Players, Projectors, And Screensaver Utilities
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