With the new Actions Panel in Flash 5, you can program interactivity in two ways: by using a drag’n’drop menu-based set of actions (Normal Mode), or by writing interactive commands directly into the Actions list pane of the Actions Panel (Expert Mode).
This mode consists primarily of attaching actions to keyframes and buttons, and selecting parameters for those commands from drop-down menus (or Action booklets) and/or entering parameters by hand into option fields. Although this method of programming can feel unnatural to traditional programmers, the resulting ActionScript looks and reads the same as the code produced with Expert Mode.
Accessing ActionScript commands
All of the ActionScript commands are found easily in the Flash interface in the Action booklets or plus (+) button menu in the Actions Panel. However, the assembly of actions with one another is not something Flash automatically performs. Although it is beyond the scope of this to fully explain fundamental programming principles, we can give a sense of the whole of ActionScript by providing you with an organized reference to each of its parts.
Actions list organization in the Actions Panel
In Normal Mode, you can add a line of code below any existing statement by highlighting the existing statement in the Actions list, and then adding your action. If you accidentally add your code in the wrong place, or if you want to move code around, simply select the lines that you want to move and drag them with the mouse. You can also cut, copy, and paste code within the Actions list or from one list to another using Ctrl+X (Command+X), Ctrl+C (Command+C), and Ctrl+V (Command+V), respectively.
In Expert Mode, the highlighting mechanism for selected actions changes. You are free to select partial or entire lines of code, and modify the code in any way you want. With Flash 5, you can even edit your code in your preferred text editor! If you want to create your own programming macros in other programming applications, then you can write your scripts outside of Flash and copy the final code into the Actions Panel when you’re done.
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Understanding The Flash Framework
Exploring The Interface: Panels, Settings, And More
Using Tools For Navigation And Viewing
Working With Selections And The Pen Tool
Working With The Drawing And Painting Tools
Working With Text
Exploring The Timeline
Checking Out The Library: Symbols And Instances
Drawing In Flash
Animating In Flash
Using Bitmaps And Other Media With Flash
Designing Interfaces And Interface Elements
Understanding Sound For Flash
Importing And Editing Sounds In Flash
Optimizing Flash Sound For Export
Understanding Actions And Event Handlers
Navigating Flash Timelines
Controlling Movie Clips
Sharing And Loading Assets
Planning Code Structures
Creating Subroutines And Manipulating Data
Understanding Movie Clips As Complex Objects
Sending Data In And Out Of Flash
Understanding Html And Text Field Functions In Flash
What Is Generator?
Revving Up Generator
Working With Third-party, Server-side Applications
Working With Raster Graphics
Working With Vector Graphics
Working With Audio Applications
Working With 3d Graphics
Working With Quicktime
Working With Realplayer
Creating Full-motion Video With Flash
Creating Cartoon Animation With Flash
Planning Flash Production With Flowcharting Software
Working With Authoring Applications
Publishing Flash Movies
Integrating Flash Content With Html
Using Players, Projectors, And Screensaver Utilities
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