Although the default in Flash 5 is to export all audio as MP3, sound can also be exported in the ADPCM format. You can also decide what export format to use for audio when exporting .FLA project files to .SWF movies. The benefits and drawbacks of each format are noted in the list that follows.
Regardless of the format that you choose for exporting your sounds, you can individually specify a compression scheme for each sound by using the Flash Library. Furthermore, each format has specific options and settings.
Even for those people who develop Flash content for QuickTime, it’s more effective to use either Premiere or Final Cut to add uncompressed sound to a Flash animation. The only advantage of exporting RAW sounds might be backward compatibility with earliest versions of Flash.
The compatibility of Flash’s audio import formats with various platforms shows below.
Audio import formats in flash5
The compatibility of Flash’s audio export formats with various platforms shows below.
audio export formats in flash5
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Understanding The Flash Framework
Exploring The Interface: Panels, Settings, And More
Using Tools For Navigation And Viewing
Working With Selections And The Pen Tool
Working With The Drawing And Painting Tools
Working With Text
Exploring The Timeline
Checking Out The Library: Symbols And Instances
Drawing In Flash
Animating In Flash
Using Bitmaps And Other Media With Flash
Designing Interfaces And Interface Elements
Understanding Sound For Flash
Importing And Editing Sounds In Flash
Optimizing Flash Sound For Export
Understanding Actions And Event Handlers
Navigating Flash Timelines
Controlling Movie Clips
Sharing And Loading Assets
Planning Code Structures
Creating Subroutines And Manipulating Data
Understanding Movie Clips As Complex Objects
Sending Data In And Out Of Flash
Understanding Html And Text Field Functions In Flash
What Is Generator?
Revving Up Generator
Working With Third-party, Server-side Applications
Working With Raster Graphics
Working With Vector Graphics
Working With Audio Applications
Working With 3d Graphics
Working With Quicktime
Working With Realplayer
Creating Full-motion Video With Flash
Creating Cartoon Animation With Flash
Planning Flash Production With Flowcharting Software
Working With Authoring Applications
Publishing Flash Movies
Integrating Flash Content With Html
Using Players, Projectors, And Screensaver Utilities
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