The Publish Settings command (File➪Publish Settings) is used to determine which file formats are exported when the File➪Publish command is invoked. By default, Flash 5 ships with Publish Settings that will export a Flash (.SWF) file and an HTML file with the proper markup tags to utilize the Flash plug-in or ActiveX control. If you want to customize the settings of the exported file types, you should familiarize yourself with the Publish Settings before you attempt to use the Publish command.
Select File➪Publish Settings to access the Publish Settings dialog, which is nearly identical for both PC and Mac. The dialog opens to the Formats tab, which has checkboxes to select the formats in which your Flash movie will be published (see Figure below). For each Type that is checked, a tab appears in the Publish Settings dialog. Click each type’s tab to specify settings to control the particulars of the movie or file that will be generated in that format.
The Use default names checkbox either enables or disables default names (disabled means that the Filename entry boxes are unavailable or grayed out). For example, if your movie is named intro.fla, then, if Use default names is selected, this is the base from which the names are generated in publishing. Thus, intro.swf, intro.html, intro.gif, and so on would result.
The Formats tab of the Publish Settings dialog enables you to select the published file formats and to use default or custom names for these published files.
Using the Flash settings
The primary and default publishing format of Flash 5 movies is the Flash (.SWF) format. Only .SWF movies retain full support for Flash actions and animations.
Here are your options in the Flash tab:
The Flash tab of the Publish Settings dialog controls the settings for a movie published in the Flash format.
Click the Set button for Audio Stream or Audio Event, and the Sound Settings dialog appears.
When you are finished entering the settings for the .SWF movie, you can proceed to other file-type settings in the Publish Settings dialog. Or, you can click OK to return to the authoring environment of Flash 5 so that you can use the newly entered settings in the Test Movie or Scene environment. You can also export a .SWF file (and other file formats currently selected in Publish Settings) by clicking the Publish button in the Publish Settings dialog.
Using the HTML settings
HTML is the language in which the layout of most Web pages is written. The HTML tab of the Publish Settings dialog has a number of settings that control the way in which Flash will publish a movie into a complete Web page with the HTML format.
The HTML settings tab controls flexible Flash movie options you can change this options without permanently affecting the Flash .SWF movie.
The settings available in the HTML tab include:
Clicking the Info button summons a brief description of the HTML template that has been specified in the Template drop-down list.
Using the GIF settings
The GIF (Graphics Interchange File) format, developed by CompuServe, defined the first generation of Web graphics, and is still quite popular today, despite its 256- color limitation. In the context of the Flash Publish Settings, the GIF format is used to export a static or animated image that can be used in place of the Flash movie if the Flash Player or plug-in is not installed. Although the Flash and HTML tabs are specific to Flash movie display and playback, the settings of the GIF tab control the characteristics of a GIF animation (or still image) that Flash will publish.
Every subtle aspect of a GIF animation or still image can be finessed with these settings of the GIF tab of the Publish Settings dialog.
The settings in the GIF tab include the following:
Using the JPEG settings
The JPEG (Joint Photographic Experts Group) format is just as popular as the GIF format on the Web. Unlike GIF images, though, JPEG images can use much more than 256 colors. In fact, JPEG files must be 24-bit color (or full-color RGB) images.
Although GIF files use lossless compression (within the actual file itself), JPEG images use lossy compression, which means that color information is discarded in order to save file space. However, JPEG compression is very good. Even at its lowest quality settings, JPEG images can preserve quite a bit of detail in photographic images.
Another significant difference between GIF and JPEG is that GIF images do not require nearly as much memory (for equivalent image dimensions) as JPEG images do. You need to remember that JPEG images “uncompress” when they are downloaded to your computer. While the file sizes may be small initially, they still open as full-color images in the computer’s memory. For example, even though you may get the file size of a 400×300-pixel JPEG image down to 10KB, it still requires nearly 352KB in memory when it is opened or displayed.
Flash publishes the first frame of the Flash movie as the JPEG image, unless a #Static frame label is given to another frame in the Flash movie. The limited settings of the JPEG tab of the Publish Settings dialog control the few variables of this still photoquality image format:
The settings of the JPEG tab are limited because JPEGs are still images with relatively few variables to be addressed.
Using the PNG settings
The PNG (Portable Network Graphic) format is another still-image format. It was developed quite recently and is an improvement over both the GIF and JPEG formats in several ways. Much like JPEG, it is excellent for transmission of photographic quality images. The primary advantages of PNG are variable bit-depths (images can be 256 colors or millions of colors), multilevel transparency, and lossless compression. However, most browsers do not offer full support for all PNG options without some kind of additional plug-in. When in doubt, test your PNG images in your preferred browser. The settings of the PNG tab control the characteristics of the PNG image that Flash will publish. The PNG tab options are:
The settings found on the PNG tab closely resemble those on the GIF tab. The PNG was engineered to have many of the advantages of both the GIF and JPEG formats.
Creating Windows and Macintosh projectors
To export a Mac standalone projector, check the Macintosh Projector option in the Formats tab. To publish a PC standalone projector, check the Windows Projector option in the Formats tab.
Using the QuickTime settings
Now that QuickTime 4 (and the forthcoming QuickTime 5) includes built-in support for Flash tracks and .SWF files, you may want to publish QuickTime 4 movies (.MOV files) in addition to your Flash movies (.SWF files).
Producing RealPlayer presentations
Flash 5 can now automatically create tuned .SWF files and RealAudio files from your Stream Sync audio used in your Flash movie file. To create the tuned .SWF, RealAudio, and .SMIL files necessary for playback in RealPlayer, check the RealPlayer option in the Formats tab of the Publish Settings dialog.
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Understanding The Flash Framework
Exploring The Interface: Panels, Settings, And More
Using Tools For Navigation And Viewing
Working With Selections And The Pen Tool
Working With The Drawing And Painting Tools
Working With Text
Exploring The Timeline
Checking Out The Library: Symbols And Instances
Drawing In Flash
Animating In Flash
Using Bitmaps And Other Media With Flash
Designing Interfaces And Interface Elements
Understanding Sound For Flash
Importing And Editing Sounds In Flash
Optimizing Flash Sound For Export
Understanding Actions And Event Handlers
Navigating Flash Timelines
Controlling Movie Clips
Sharing And Loading Assets
Planning Code Structures
Creating Subroutines And Manipulating Data
Understanding Movie Clips As Complex Objects
Sending Data In And Out Of Flash
Understanding Html And Text Field Functions In Flash
What Is Generator?
Revving Up Generator
Working With Third-party, Server-side Applications
Working With Raster Graphics
Working With Vector Graphics
Working With Audio Applications
Working With 3d Graphics
Working With Quicktime
Working With Realplayer
Creating Full-motion Video With Flash
Creating Cartoon Animation With Flash
Planning Flash Production With Flowcharting Software
Working With Authoring Applications
Publishing Flash Movies
Integrating Flash Content With Html
Using Players, Projectors, And Screensaver Utilities
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