To bring a QT movie into Flash, use the File➪Import command (Command+R or Ctrl+R) and select a QuickTime movie from the file dialog. QuickTime movies usually have a QuickTime logo icon and end with the MOV extension, although they sometimes end with QT. Prior to import, make sure you’ve selected the layer in which you wish to import the QT. It’s often a good idea to create a new layer to hold the imported QT. After you’ve imported the QT movie, the first frame of the QT movie displays in the current frame of the Flash movie. You also see a new symbol type in the Library window this is a Video , not to be confused with a Movie Clip.
Imported QuickTime movies have a movie camera icon. This file, Sleepy Stella.mov, can be found on in the ch34 folder of the CD-ROM.
The timeline in Flash displays the QT’s movie length relative to the duration (in time, not frames) of the Flash movie. Note that one second of the Flash movie equals one second of the QT movie: This means that one frame of QT video is not equivalent to one frame of a Flash movie unless your Flash frame rate matches the QuickTime video frame rate. You can see this for yourself. After you have imported a QT, use the F5 key to add more frames to the layer of the QT movie. Then, scrub the timeline to preview the QT movie. Stop on any discernable frame, and change the frame rate of the Flash movie via the Modify➪Movie command (Command/Ctrl+M). After you click OK, you notice that the QT movie frame has changed even though the Flash frame marker is still on the same frame. How do you deal with this variability?
Usually, if you intend to export the Flash movie as a QuickTime movie with a Flash track, you want to set the frame rate of your Flash movie to match the frame rate of your QT movie. If you have a Flash movie frame rate that’s different from the video track of the QuickTime, you may run into slow or jerky playback. QuickTime Flash movies can theoretically have any number of Flash scenes. If you have more than one scene, the QuickTime Player may continue to briefly play any running QT movie from the previous scene. For this reason, you may want to add a few blank buffer frames at the beginning of any transition point (for example, going from one scene to the next). This seems to depend on how large the imported QuickTime movies are the QuickTime Player needs to unload one movie before it proceeds with the next.
With regards to movie length, no built-in limitations exist. You can make the scene as long as you wish in order to accommodate any range of interactivity or animation. If you plan to have continuously running Flash and video layers (for example, a Flash animation moving on top of the video track), add enough frames to view the entire length of the QT movie within the Flash timeline. Please see below for examples.
This timeline does not have enough frames to show the entire QT movie only 15 frames have been assigned to the layer. The Flash movie has a frame rate of 1 fps, and the QT movie is 28 seconds long.
The problem to avoid is this: If you don’t add enough frames to accommodate the entire QuickTime movie, then the duration of the Flash movie determines the duration of the video track. This means that your imported QT movie may be arbitrarily cropped or trimmed to the length prescribed in the Flash editor document (.FLA file).
This timeline has 28 frames—enough frames to accommodate the entire QT movie.
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Understanding The Flash Framework
Exploring The Interface: Panels, Settings, And More
Using Tools For Navigation And Viewing
Working With Selections And The Pen Tool
Working With The Drawing And Painting Tools
Working With Text
Exploring The Timeline
Checking Out The Library: Symbols And Instances
Drawing In Flash
Animating In Flash
Using Bitmaps And Other Media With Flash
Designing Interfaces And Interface Elements
Understanding Sound For Flash
Importing And Editing Sounds In Flash
Optimizing Flash Sound For Export
Understanding Actions And Event Handlers
Navigating Flash Timelines
Controlling Movie Clips
Sharing And Loading Assets
Planning Code Structures
Creating Subroutines And Manipulating Data
Understanding Movie Clips As Complex Objects
Sending Data In And Out Of Flash
Understanding Html And Text Field Functions In Flash
What Is Generator?
Revving Up Generator
Working With Third-party, Server-side Applications
Working With Raster Graphics
Working With Vector Graphics
Working With Audio Applications
Working With 3d Graphics
Working With Quicktime
Working With Realplayer
Creating Full-motion Video With Flash
Creating Cartoon Animation With Flash
Planning Flash Production With Flowcharting Software
Working With Authoring Applications
Publishing Flash Movies
Integrating Flash Content With Html
Using Players, Projectors, And Screensaver Utilities
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