There are two ways to bring bitmap images into Flash. You can import bitmap images, as we describe next, or you can copy them from an external application, such as Fireworks, and then paste them directly into Flash. Although the latter process is quick and easy, it doesn’t capture any transparency settings, so it may not be the best choice for all of your needs.
When importing bitmaps, Flash 5 supports all of the formats that QuickTime supports as long as QT4 is installed. However, the implementation of this reliance upon QuickTime can be confusing. If you attempt to import any previously unsupported format, the following dialog appears: “Flash doesn’t recognize the file format of Image.PSD. Would you like to try importing via QuickTime?” If you ignore this dialog and click Yes, the image is imported as a bitmap. According to Macromedia, you will always get this warning (which you must override in order to complete the import) so that you will be aware that QuickTime is used to complete the import. Other than this rather odd work flow, there are no adverse consequences to importing .PSDs in this manner.
Importing a bitmap file into Flash
To import a bitmap into Flash, follow these steps:
As shown below, the Import dialog also appears when importing bitmaps. Note that any file that requires QuickTime support will invoke the dialog shown at the right in this case, it’s OK to click Yes; the file will import properly.
The Import dialog, along with the message that you see when trying to import files that require QuickTime support.
If you attempt to open a file that has a number at the end of its name, and there are additional files in the same location with sequential numbers at the ends of their names, Flash prompts you to import the files as a sequence. If that’s what you want to do, select Yes when prompted. Flash imports all the files in sequential frames on the timeline. Otherwise, select No, and only the single file that you’ve selected will be opened.
Copying and pasting a bitmap into Flash
Here’s how to use the Clipboard to import a bitmap into Flash:
Because Flash 5 offers full support for the .PNG image format (including lossless compression and multilevel transparency), .PNG is the ideal format for images that you intend to import into Flash. The .PNG format has two types, PNG-8 and PNG-24. While both provide greater flexibility with compression, only PNG-24 images support 24-bit color and an alpha channel.
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Understanding The Flash Framework
Exploring The Interface: Panels, Settings, And More
Using Tools For Navigation And Viewing
Working With Selections And The Pen Tool
Working With The Drawing And Painting Tools
Working With Text
Exploring The Timeline
Checking Out The Library: Symbols And Instances
Drawing In Flash
Animating In Flash
Using Bitmaps And Other Media With Flash
Designing Interfaces And Interface Elements
Understanding Sound For Flash
Importing And Editing Sounds In Flash
Optimizing Flash Sound For Export
Understanding Actions And Event Handlers
Navigating Flash Timelines
Controlling Movie Clips
Sharing And Loading Assets
Planning Code Structures
Creating Subroutines And Manipulating Data
Understanding Movie Clips As Complex Objects
Sending Data In And Out Of Flash
Understanding Html And Text Field Functions In Flash
What Is Generator?
Revving Up Generator
Working With Third-party, Server-side Applications
Working With Raster Graphics
Working With Vector Graphics
Working With Audio Applications
Working With 3d Graphics
Working With Quicktime
Working With Realplayer
Creating Full-motion Video With Flash
Creating Cartoon Animation With Flash
Planning Flash Production With Flowcharting Software
Working With Authoring Applications
Publishing Flash Movies
Integrating Flash Content With Html
Using Players, Projectors, And Screensaver Utilities
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