Guide layers make it easy to keep the layout of your movie consistent, or to trace images, drawings, or other materials from which you want to develop an item. When employed as Motion Guides, you can use Guide layers to create the complex motion of a frame-by-frame animation with the ease of a tweened animation. Guide layers are not exported with the rest of the movie they’re just guides. So use them as much as you want.
Using Guide layers for layout
Guide layers are great when you need a little help drawing in Flash. Use them as guides for your layout, as aids for drawing a complex graphic, or for anything else that you might need. To reemphasize, because Guide layers aren’t exported with the movie, they do not add to the file size of the final .SWF. As shown below, Guide layers are marked with unique icons next to the layer name.
Guide layers have unique icons next to the layer name. Shown here is a guided Movie Clip together with its motion path. Note that the motion path is static.
Adding a Guide layer
Here are the steps for adding a Guide layer:
This composite screen shot shows how you can choose Guide from the contextual menu, or set the type to Guide in the Layer Properties dialog.
You already know how to move an item from point A to point B. What if you don’t want to move it in a straight line? This is when tweening along a path comes in handy. Motion tweening along a path requires a Motion Guide layer, which defines the path. One or more guided layers that follow the path accompany this Motion Guide layer. The Guide layer does not export with your movie it’s only visible within the editing environment. An item and its motion path shows below.
Moving items along a path is simple! Just use a Motion Guide. For multiple (as shown) guided items, use multiple Guide layers.
Create a Motion Tween along a path
Follow these steps to create a Motion Tween along a path:
An empty Guide layer can be used to organize multiple layers of related content for better timeline organization. It can also be used as a repository for custom strokes and fills. To use a Guide layer for organizational purposes:
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Understanding The Flash Framework
Exploring The Interface: Panels, Settings, And More
Using Tools For Navigation And Viewing
Working With Selections And The Pen Tool
Working With The Drawing And Painting Tools
Working With Text
Exploring The Timeline
Checking Out The Library: Symbols And Instances
Drawing In Flash
Animating In Flash
Using Bitmaps And Other Media With Flash
Designing Interfaces And Interface Elements
Understanding Sound For Flash
Importing And Editing Sounds In Flash
Optimizing Flash Sound For Export
Understanding Actions And Event Handlers
Navigating Flash Timelines
Controlling Movie Clips
Sharing And Loading Assets
Planning Code Structures
Creating Subroutines And Manipulating Data
Understanding Movie Clips As Complex Objects
Sending Data In And Out Of Flash
Understanding Html And Text Field Functions In Flash
What Is Generator?
Revving Up Generator
Working With Third-party, Server-side Applications
Working With Raster Graphics
Working With Vector Graphics
Working With Audio Applications
Working With 3d Graphics
Working With Quicktime
Working With Realplayer
Creating Full-motion Video With Flash
Creating Cartoon Animation With Flash
Planning Flash Production With Flowcharting Software
Working With Authoring Applications
Publishing Flash Movies
Integrating Flash Content With Html
Using Players, Projectors, And Screensaver Utilities
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