Gradient fills are one kind of important fill effect. They give extra depth and richness to shapes that are drawn in Flash and are commonly used to give a three dimensional effect to shapes.
Spheres are very easy to make. To make one, draw a circle on the stage, and then apply a radial gradient fill to it but don’t just stop there! Learn to use the gradient fill to give it some depth by adding highlights and shadows.
As shown below, starting with a simple sphere (left), a highlight effect is added to the sphere (middle). Then, working with the Radial Gradient drop-down of the Fill Panel, a unique radial fill is generated to apply highlight and shadow effects to the sphere (right).
Creating highlights and shadows for a 3D effect.
Here’s how to make a simple sphere look more realistic.
The sphere illustrates a very simple 3D effect created with gradient fills. Although it’s not really three-dimensional, it does give the illusion of it. More complex and detailed 3D effects can be created by judiciously combining the power of gradient fills.
Stroke effects which are controlled by the Stroke Panel in concert with the Line, Oval, Rectangle, and Pencil Tools can be used to give more life to lines. One really neat way of using this effect is to apply a stroke style (stipple, hatch, custom) to a line, and then turn the line into a fill (Modify➪Shape➪Convert Lines to Fills) and apply various effects to the resulting fill. Then you can apply both Gradients and Bitmap Fills to your lines. Beware that overuse of this technique on complex styles can significantly increase .SWF file size and download time. On slower machines, it may also cause the animation to drag
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Understanding The Flash Framework
Exploring The Interface: Panels, Settings, And More
Using Tools For Navigation And Viewing
Working With Selections And The Pen Tool
Working With The Drawing And Painting Tools
Working With Text
Exploring The Timeline
Checking Out The Library: Symbols And Instances
Drawing In Flash
Animating In Flash
Using Bitmaps And Other Media With Flash
Designing Interfaces And Interface Elements
Understanding Sound For Flash
Importing And Editing Sounds In Flash
Optimizing Flash Sound For Export
Understanding Actions And Event Handlers
Navigating Flash Timelines
Controlling Movie Clips
Sharing And Loading Assets
Planning Code Structures
Creating Subroutines And Manipulating Data
Understanding Movie Clips As Complex Objects
Sending Data In And Out Of Flash
Understanding Html And Text Field Functions In Flash
What Is Generator?
Revving Up Generator
Working With Third-party, Server-side Applications
Working With Raster Graphics
Working With Vector Graphics
Working With Audio Applications
Working With 3d Graphics
Working With Quicktime
Working With Realplayer
Creating Full-motion Video With Flash
Creating Cartoon Animation With Flash
Planning Flash Production With Flowcharting Software
Working With Authoring Applications
Publishing Flash Movies
Integrating Flash Content With Html
Using Players, Projectors, And Screensaver Utilities
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