If you’ve been wondering how to use your artwork in Flash with other raster-based applications, then this section is for you. Many people prefer to use Flash as their primary drawing and illustration tool, thanks to Flash’s uniquely intuitive set of vector drawing tools in combination with the (new) more traditional Pen Tool.Combined with a pressure-sensitive graphics tablet, Flash can indeed be a powerful illustration program.
Why would you want to export raster-based images from a vector-based application?
The answer is quite simple: Some applications work better with raster (or bitmap) images than they do with vector images. If the application in which you want to use Flash artwork supports vector file formats such as .EPS or .AI, then you most likely want to use those instead of bitmap-based formats such as .BMP or .PCT.
If you are unsure of the format to use in your graphics program, refer to Table below. Afterward, we show you how to export a frame’s artwork as a static raster image.
Raster image formats for flash export
To export a raster image format from Flash 5:
General export options in raster formats
Every raster image format in Flash’s Export dialog box has the same initial options. All of these options pertain to the image size, resolution, and bit depth. You can also trim any unused stage area from the final exported image.
The general options of the Export dialog for raster image formats
Other raster file format options
Each file format may have additional export options. In this section, we look at the additional options available for .BMP (PC only), .PCT or .PICT (Mac only), and .GIF. These options have not changed from the previous release of Flash. In fact, you may have more control with export file formats using the Export Image command instead of the Publish Settings/Publish commands.
.BMP (PC only) options
The Windows Bitmap (.BMP) file format has numerous options. In addition to the general export settings, the .BMP Export dialog has an Options setting containing a check box for Smooth. When this option is checked, Flash antialiases all Flash artwork, making the edges nice and smooth. If this option is unchecked, then Flash artwork is rendered in an aliased fashion, in which edges appear jagged and rough.
.PICT (Mac only) options
The .PICT (short for Picture) format is a standard Macintosh graphic file format.
Any Macintosh application that uses graphics can use it, and, with QuickTime, you can use .PICT (or .PCT) files on Windows computers. .PICT files can contain both vector and raster (bitmap) information. Usually, only raster-based .PICT files are truly cross-platform. See below.
The .PICT format has a unique Objects option (in the Color Depth drop-down menu) in addition to traditional raster-based options.
The majority of the options listed in the Colors section of the .GIF Export dialog are discussed later.” The Colors drop-down menu is slightly different, however. Also, as mentioned in a previous note, the Publish settings in the Macintosh version of Flash 5 do not create adaptive .GIF images (even if you have selected the option to do so). You can, however, create suitable .GIF images in both Windows and Macintosh versions of Flash 5 using the Export Image command. See below.
Options that are specific to the .GIF format.
Colors. As stated in the discussion regarding general options, this setting controls the range of colors contained in the exported image. .GIF images can use a variety of bit depths with the overall 8-bit color depth setting. The fewer colors, the smaller the resulting .GIF file.
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Understanding The Flash Framework
Exploring The Interface: Panels, Settings, And More
Using Tools For Navigation And Viewing
Working With Selections And The Pen Tool
Working With The Drawing And Painting Tools
Working With Text
Exploring The Timeline
Checking Out The Library: Symbols And Instances
Drawing In Flash
Animating In Flash
Using Bitmaps And Other Media With Flash
Designing Interfaces And Interface Elements
Understanding Sound For Flash
Importing And Editing Sounds In Flash
Optimizing Flash Sound For Export
Understanding Actions And Event Handlers
Navigating Flash Timelines
Controlling Movie Clips
Sharing And Loading Assets
Planning Code Structures
Creating Subroutines And Manipulating Data
Understanding Movie Clips As Complex Objects
Sending Data In And Out Of Flash
Understanding Html And Text Field Functions In Flash
What Is Generator?
Revving Up Generator
Working With Third-party, Server-side Applications
Working With Raster Graphics
Working With Vector Graphics
Working With Audio Applications
Working With 3d Graphics
Working With Quicktime
Working With Realplayer
Creating Full-motion Video With Flash
Creating Cartoon Animation With Flash
Planning Flash Production With Flowcharting Software
Working With Authoring Applications
Publishing Flash Movies
Integrating Flash Content With Html
Using Players, Projectors, And Screensaver Utilities
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