Whenever you set out to create a Type or Text effect, you’ll want to make sure that the text you’re working with is the final copy. Do this before you apply any effects, because once you’re done, the text will no longer be editable. Thus, if changes need to be made, you’ll have to redo both the text and the effect.
Text with an outline
The text used as a mask in the previous example didn’t stand out as sharply as it might. The effect could be helped a lot by adding a faint outline to the letters. Here’s how to do it:
Adding a thin outline to text that has been used as a mask helps to sharpen the letters.
Text with drop shadows
Drop shadows are special effects that can be added to text to make the text stand out. There are many ways to achieve such effects. We discuss two of them here. Type some text. Then, with the text still selected, copy the text with Edit➪Copy.
Either leave the settings in the Soften Edges dialog at their defaults, or play around with them to obtain an ideal, soft shadow. Another alternative is to reduce the Alpha value to 75 or 80 percent. The result shows below.
Drop shadows make text stand out from the page.
More text effects
Text effects aren’t limited to plain drop shadows. Any of the effects and modifications can also be applied to text. You can skew, rotate, and scale text just like any other item. Break text apart and the use the Soften Edges and Expand Shape commands to invent your own effects. Or break text apart to apply fills.
You can also give text a glowing look with a method similar to the Drop Shadow effect. First, break apart the shadow text. Then apply a light-colored fill to it. Now, soften the edges just increase the distance in the Soften Edges dialog, and make sure that the Direction is set to Expand. Then, move this modified text squarely behind the original text. Or modify this technique to create an embossed look by using a dark fill for the shadow text.
Gradient fills in text
Adding gradient fills to text can also make it stand out. Here’s how:
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Understanding The Flash Framework
Exploring The Interface: Panels, Settings, And More
Using Tools For Navigation And Viewing
Working With Selections And The Pen Tool
Working With The Drawing And Painting Tools
Working With Text
Exploring The Timeline
Checking Out The Library: Symbols And Instances
Drawing In Flash
Animating In Flash
Using Bitmaps And Other Media With Flash
Designing Interfaces And Interface Elements
Understanding Sound For Flash
Importing And Editing Sounds In Flash
Optimizing Flash Sound For Export
Understanding Actions And Event Handlers
Navigating Flash Timelines
Controlling Movie Clips
Sharing And Loading Assets
Planning Code Structures
Creating Subroutines And Manipulating Data
Understanding Movie Clips As Complex Objects
Sending Data In And Out Of Flash
Understanding Html And Text Field Functions In Flash
What Is Generator?
Revving Up Generator
Working With Third-party, Server-side Applications
Working With Raster Graphics
Working With Vector Graphics
Working With Audio Applications
Working With 3d Graphics
Working With Quicktime
Working With Realplayer
Creating Full-motion Video With Flash
Creating Cartoon Animation With Flash
Planning Flash Production With Flowcharting Software
Working With Authoring Applications
Publishing Flash Movies
Integrating Flash Content With Html
Using Players, Projectors, And Screensaver Utilities
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