The experience of interactivity is enhanced by the addition of subtle effects. The addition of sounds to correspond with the various states of a button is perhaps the most obvious example. Although this effect can be abused, it’s hard to overuse an effect that delivers such meaningful user feedback. Here, we show how different sounds can be added to both the Over (mouseover) and the Down (click) states of a button.
Because buttons are stored in the Library, and because only instances of a button are deployed within the Flash movie, sounds that are assigned to a button work for all instances of that button. However, if different sounds are required for different buttons, then a new button symbol must be created. You can create a new button symbol from the same graphic symbols as the previous button (provided it was built out of symbols) or duplicate it in the Library using the Duplicate command on the Library’s Option menu.
To add a sound to the Down state of a Flash button:
The timeline for your button should resemble this timeline.
The new Flash 5 Sound Panel.
You have now added a sound to your button state. Remember, you’re still in Symbol Editing mode, so to test the button, return to the movie editor either by clicking the scene tab at the upper-left of the timeline or by pressing Ctrl+E (Command+E). From the movie editor, choose Control➪Enable Simple Buttons, or Control➪Test Scene.
To add a sound to the Over state of a Flash button, simply retrace the previous steps, referencing the Over state of the button wherever appropriate. Remember that different sounds can be assigned to the Over, Down, and Hit states of a button.
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Understanding The Flash Framework
Exploring The Interface: Panels, Settings, And More
Using Tools For Navigation And Viewing
Working With Selections And The Pen Tool
Working With The Drawing And Painting Tools
Working With Text
Exploring The Timeline
Checking Out The Library: Symbols And Instances
Drawing In Flash
Animating In Flash
Using Bitmaps And Other Media With Flash
Designing Interfaces And Interface Elements
Understanding Sound For Flash
Importing And Editing Sounds In Flash
Optimizing Flash Sound For Export
Understanding Actions And Event Handlers
Navigating Flash Timelines
Controlling Movie Clips
Sharing And Loading Assets
Planning Code Structures
Creating Subroutines And Manipulating Data
Understanding Movie Clips As Complex Objects
Sending Data In And Out Of Flash
Understanding Html And Text Field Functions In Flash
What Is Generator?
Revving Up Generator
Working With Third-party, Server-side Applications
Working With Raster Graphics
Working With Vector Graphics
Working With Audio Applications
Working With 3d Graphics
Working With Quicktime
Working With Realplayer
Creating Full-motion Video With Flash
Creating Cartoon Animation With Flash
Planning Flash Production With Flowcharting Software
Working With Authoring Applications
Publishing Flash Movies
Integrating Flash Content With Html
Using Players, Projectors, And Screensaver Utilities
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