We inserted content placeholder for the welcome, services, and contactInfo sections of the timeline, and we made a Movie Clip with product graphics to place in the product section. However, we had no way of actually getting to any section except the welcome frame. In this section, we create a menu that will control the position of the playhead on the Main Timeline.
Creating text buttons for a menu
In this part of the exercise, you make menu buttons that will enable the user to navigate to the different areas of the Flash movie.
The homeButton instance will always take us to the welcome area of the site.
Onion skinning enables you to accurately align the contents of several keyframes.
The Hit state defines the “active” area of the Button instance in the movie. If the user’s mouse pointer enters this area, then the Over frame of the Buttonwill be displayed.
With these actions, the homeButton instance will move the Main Timeline playhead to the welcome frame label.
Browsing the product catalog
In this section, we go inside the productMovie symbol and add some navigation buttons for our product catalog.
Position the arrow Buttons underneath the product graphic.
You can further enhance your presentation by adding more information in the productMovie Movie Clip symbol. After the following Expert Tutorial, we add a scrolling text window to the catalog that displays text descriptions of the products. The topic of Flash usability has received a lot of press lately, particularly because many Flash interfaces are considered experimental or nonintuitive to the average Web user. In December 2000, Macromedia released a new section to their Web site Macromedia Flash Usability.
Flash Related Interview Questions
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Understanding The Flash Framework
Exploring The Interface: Panels, Settings, And More
Using Tools For Navigation And Viewing
Working With Selections And The Pen Tool
Working With The Drawing And Painting Tools
Working With Text
Exploring The Timeline
Checking Out The Library: Symbols And Instances
Drawing In Flash
Animating In Flash
Using Bitmaps And Other Media With Flash
Designing Interfaces And Interface Elements
Understanding Sound For Flash
Importing And Editing Sounds In Flash
Optimizing Flash Sound For Export
Understanding Actions And Event Handlers
Navigating Flash Timelines
Controlling Movie Clips
Sharing And Loading Assets
Planning Code Structures
Creating Subroutines And Manipulating Data
Understanding Movie Clips As Complex Objects
Sending Data In And Out Of Flash
Understanding Html And Text Field Functions In Flash
What Is Generator?
Revving Up Generator
Working With Third-party, Server-side Applications
Working With Raster Graphics
Working With Vector Graphics
Working With Audio Applications
Working With 3d Graphics
Working With Quicktime
Working With Realplayer
Creating Full-motion Video With Flash
Creating Cartoon Animation With Flash
Planning Flash Production With Flowcharting Software
Working With Authoring Applications
Publishing Flash Movies
Integrating Flash Content With Html
Using Players, Projectors, And Screensaver Utilities
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