Flash 5 adds an exciting new feature to asset management in Flash movies: the capability to link external .SWF files (and the symbols, sounds, bitmaps, and font symbols within) to each Flash movie that you use on your Web site. These external .SWF files, called Shared Libraries, are different than loaded .SWF files.
A Shared Library .SWF doesn’t load into a Level or a Movie Clip instance location.
Instead, you set up a the Library of a Flash movie (.FLA file) with assets that you want to use in other Flash movies. This movie is the basis of the Shared Library .SWF file. After you assign an identifier to each asset in the Library, you save the .FLA file, publish a .SWF file, and close the .FLA file. Then, you open another Flash movie .FLA file, and using File➪Open as Shared Library, you open the Shared Library .FLA file. Its Library window will open (in a dimmed gray state), and you can drag and drop assets to your new Flash movie file.
After you have established a Shared Library file, any changes to the actual contents of the Shared Library .FLA and .SWF files will propagate to any Flash movie that uses the shared assets. In the following sections, you learn how to create a Shared Library file and use it with other Flash movies.
Setting up a Shared Library file
To share assets among several Flash files, you need to establish a Shared Library file (or files) that is available to other Flash movie files. To create a Shared Library file:
Give each embedded font face a descriptive name that indicates its functionality within the Flash movie.
Assigning names to assets
After you have placed each asset into the Library of your starter .FLA file, you’ll need to assign a unique identifier to each asset.
Each asset in the Library of the Shared Library .FLA file needs a unique name.
Specifying the Shared Library’s location
An optional setting for the Shared Library .FLA is the relative or absolute path (as a URL) to the Shared Library .SWF on your Web server. You only need to specify this URL if you plan to store the Shared Library .SWF file within a different directory on the Web server, or on a completely different Web server.
Publishing the Shared Library .SWF file
After the assets of the .FLA file have been assigned identifiers and the URL of the Shared Library has been set (optional), you need to publish a .SWF version of the .FLA file.
Linking to assets from other movies
After the Shared Library .SWF file is published, you can use the shared assets in other Flash movies.
If a Shared Library asset is used in another movie, the Symbol Linkage Properties will indicate the name (and path) of the Shared Library .SWF file.
When you are done dragging the assets from the Shared Library file, close its Library window. When you publish the new Flash movie(s) that use the Shared Library .SWF file, make sure you put all of the files on your Web server for live testing.
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Understanding The Flash Framework
Exploring The Interface: Panels, Settings, And More
Using Tools For Navigation And Viewing
Working With Selections And The Pen Tool
Working With The Drawing And Painting Tools
Working With Text
Exploring The Timeline
Checking Out The Library: Symbols And Instances
Drawing In Flash
Animating In Flash
Using Bitmaps And Other Media With Flash
Designing Interfaces And Interface Elements
Understanding Sound For Flash
Importing And Editing Sounds In Flash
Optimizing Flash Sound For Export
Understanding Actions And Event Handlers
Navigating Flash Timelines
Controlling Movie Clips
Sharing And Loading Assets
Planning Code Structures
Creating Subroutines And Manipulating Data
Understanding Movie Clips As Complex Objects
Sending Data In And Out Of Flash
Understanding Html And Text Field Functions In Flash
What Is Generator?
Revving Up Generator
Working With Third-party, Server-side Applications
Working With Raster Graphics
Working With Vector Graphics
Working With Audio Applications
Working With 3d Graphics
Working With Quicktime
Working With Realplayer
Creating Full-motion Video With Flash
Creating Cartoon Animation With Flash
Planning Flash Production With Flowcharting Software
Working With Authoring Applications
Publishing Flash Movies
Integrating Flash Content With Html
Using Players, Projectors, And Screensaver Utilities
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