Your assignment: Create a set extension of an elaborately tiled floor. The tile floor is very distinctive and key to blending the virtual set to the real set. If you’re one of the fortunate ones, you get flatly lit, straight-on pictures of each set of tile designs, along with a wider view with the same conditions.
Alas, you are not one of the fortunate onesPretty, but not optimal to the texture artist
Think Before You Act
Where shall you start? You can see no tiles straight on(orthographically), so if you try to use the same method you used for the brick tile, you include perspective. You know right away that you have to use your knowledge of transformation to flatten the perspective and prep the image to seem orthographic, or flat. At this point it is good to find out a few things. These factors all contribute to determine how big you should make your tile:
You may be wondering what a dirt map has to do with the size of the tile. If you have a separate dirt map, you can have a smaller tile, because the repetition or uniformity of the tile will be hidden by the overlaying dirt map. This is, of course, assuming that you can make your dirt map a different dimension than your color tile map.
Preparing the Reference with Transformations
Great Now you have an idea of where you’re going and can start cutting and transforming your image to make orthographic tiles.
I chose this section because it doesn’t have as much light shine as the closer ones, but is bigger than the far one.
For a guideline example. Now warp the tile into place.
Align the cut selection to make it square. When you are happy with the shape, press Return(Win: Enter) to bake in(commit) the transformation.
Squaring Off the Tile
Now it’s time to square off the tile.
Having Snap on allows you to use your guides and makes it easier to trim accurately.
Delete the excess.
Line up the image from underneath.
Clean up the tile.
Create the file to hold the tile. My tile was 2 pixels off from being perfectly square, so I increased the width to 180.
Your finished tile.
Notice that you did not need to do an offset to create this tile. The reason should be obvious: You are making a tile of an actual floor tile. The borders do not need to blend between the tiles. That said, it is a good idea to just double check the tile with an offset to make sure there are no odd paint residue marks when the tile is repeated. Or, you could read the following section and turn your tile into a pattern to check how it looks laid out.
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Adobe Photoshop Tutorial
Preferences And Settings
Customizing Your Workspace
Starting With Color Maps
Tiling And Transformations
Matte Paintings From Pictures
Quick Fixes For Common Problems
Masks And Mattes
Noise And Grain
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