The main goal fora texture painter when creating color textures is to portray the color characteristic in the absence of light. “What?” you ask. “How can you do that, when color is simply the reflection of unabsorbed light?”With artistic creativity is my only answer, and that is what separates the good texture painters from the great ones. An orange color map, for example, can be a flat orange color if the dimpled look of dark spots with light highlights is rendered by the bump map. A an example.
A section of the color map and bump map used to create a 3D orange.
A texture painter may also have to create a color texture that is not the true color of an object, but what the color should be in regard to how the color will be rendered in a 3D program. The white lampshade in , for example, may be painted as a warm yellowish color that is darker in denser areas because the Lighter who is using the texture map uses it as a self illuminated or glowing object.
The actual prop had a cream lampshade, but the 3D model uses a yellowish color map.
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